Jonah Ling

Spatial Computing & XR Experience Designer/Developer

A multi-award-winning digital generalist with a diverse skill set that ranges from VR application development to environmental design, virtual production and beyond.

Originally trained as an architect, I now bring the same rigour and creative problem solving to virtual design. My heart lies in humanising our digital world by reimagining the user interface.

Mixed Reality Interaction R&D

Nov 24 - Present
Exploration into mixed reality workflows with the Virtual Production at Model Scale team at Aardman Animations, the creators of Wallace & Gromit and Shaun the Sheep.
In partnership with Watershed's Pervasive Media Studio and MyWorld
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Cinematic & Videogame Architecture

Sep 23 - Sep 24
Master's degree at the Bartlett School of Architecture developing critical theory and skills in XR, videogame and film design and production.
Grade: Distinction
Text, Font, Logo

RIBA Part 1 Architecture

Sep 20 - Jul 23
Traditional architecture bachelor's at the Oxford School of Architecture focusing on critical and meaningful spatial design.
Grade: 1st Class (GPA>4.0)
MArch
BA (Hons)

Skills

VR application building, offline rendering, game development
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Scale modelling, parametric design, physics simulation, real-world analysis, 2D graphics
Video editing, compositing, VFX, motion graphics
Orange, Font
Animation, physics simulation, offline rendering
VR integration
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Talks

  • [UPCOMING] Digital Meets Handmade: Can VP enhance stop-motion? | SIGGRAPH presentation, Vancouver - Aug 2025
  • [UPCOMING] Virtual Production at Model Scale | Industry showcase with Aardman Animations, Bristol - Jun 2025
  • Computational Analysis for Sustainability Goals | Lecture at the Oxford School of Architecture, Oxford - Feb 2023

Exhibitions

  • End of Year Show | Oxford School of Architecture, Oxford - June 2023
  • End of Year Show | Oxford School of Architecture, Oxford - June 2022

Selected Press

  • WIRED | Interview, Jun 2024