A multi-award-winning digital generalist with a diverse skill set that ranges from VR application development to environment design, virtual production and beyond.
Originally trained as an architect, I now bring the same rigour and creative problem solving to virtual design. My heart lies in humanising our digital world by reimagining the user interface.
Jonah Ling
Spatial Computing & XR Experience Designer/Developer
XR Designer/Developer
Jun 25 - Present
Freelance XR development services for various immersive installations and prototypes.
Projects include leading development on VR/AR experiences at the Guildhall School of Music and Drama in association with Target 3D and using 4D Views Holosys volumetric capture, virtual production/volumetric capture consultancy for Distortion Studios, and virtual spatial reconstruction with Aisling O'Carroll for ETH Zürich.
Mixed Reality Developer
Jun 25
Finalising the mixed reality tools previously developed with the Virtual Production at Model Scale team at Aardman Animations and testing them on a live production.
Mixed Reality R&D
Nov 24 - May 25
Exploration into mixed reality workflows with the Virtual Production at Model Scale team at Aardman Animations, the creators of Wallace & Gromit and Shaun the Sheep.
A MyWorld × Watershed's Pervasive Media Studio Fellowship
Cinematic & Videogame Architecture MArch
Sep 23 - Sep 24
Master's degree at the Bartlett School of Architecture developing critical theory and skills in XR, videogame and film design and production.
Grade: Distinction
RIBA Part 1 Architecture BA (Hons)
Sep 20 - Jul 23
Traditional architecture bachelor's at the Oxford School of Architecture focusing on critical and meaningful spatial design.
Grade: 1st Class (GPA>4.0)
Skills
VR application building, offline rendering, virtual production, AR app development
Scale modelling, parametric design, physics simulation, real-world analysis, 2D graphics
360° video editing, compositing, VFX, motion graphics, spatial audio mixing
Animation, physics simulation, offline rendering, UV unwrapping
Custom texture assets
Talks
- [UPCOMING] Architecture to AR | BEYOND Conference talk, Salford - Nov 2025
- Virtual Production at Model Scale | Bristol Tech Week showcase with Aardman Animations, Bristol - Oct 2025
- From Architecture to Animation | Talk at AnimInspo animation society, Bristol - Aug 2025
- Digital Meets Handmade: Can VP enhance stop-motion? | SIGGRAPH presentation, Vancouver - Aug 2025
- Virtual Production at Model Scale | Industry showcase with Aardman Animations and MyWorld, Bristol - Jun 2025
- Computational Analysis for Sustainability Goals | Lecture at the Oxford School of Architecture, Oxford - Feb 2023
Exhibitions
- Bartlett Autumn Show | Bartlett School of Architecture, London - Sep>Oct 2024
- London Festival of Architecture | Bartlett School of Architecture, London - Jun>Jul 2024
- End of Year Show | Oxford School of Architecture, Oxford - June 2023
- End of Year Show | Oxford School of Architecture, Oxford - June 2022
Selected Press
- WIRED | Interview, Jun 2024
Awards
- Riach Architects Prize for Dissertation 2023


















